Linked by David Adams on Wed 6th Oct 2010 16:51 UTC
Apple Let me tell you, when what you teach and develop every day has the title "Innovation" attached to it, you reach a point where you tire of hearing about Apple. Without question, nearly everyone believes the equation Apple = Innovation is a fundamental truth--akin to the second law of thermodynamics, Boyle's Law, or Moore's Law. But ask these same people if they understand exactly how Apple comes up with their ideas and what approach the company uses to develop blockbuster products--whether it is a fluky phenomenon or based on a repeatable set of governing principles--and you mostly get a dumbfounded stare. This response is what frustrates me most, because people worship what they don't understand.
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RE[2]: Comment by Kroc
by Neolander on Thu 7th Oct 2010 05:20 UTC in reply to "RE: Comment by Kroc"
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Yup. See the Witcher : an excellent game from many point of view, but performance of the first released version was absolutely terrible, requiring a monster PC to make it work even at lowest detail level.

After the game has been extremely successful, the team released a major patched version which greatly improved optimization, making it run properly on much less powerful machines. Know of other devs who support their product that much ? Knowing that this game is made by a small studio, my guess is that they had to rush the product on the market because they needed the money now. It's probably the same for many other products...

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