Linked by Thom Holwerda on Sun 10th Oct 2010 14:17 UTC, submitted by Extend
Ubuntu, Kubuntu, Xubuntu Yes, yes, it's that time of the year again - a new Fiona Apple album confirmed (which makes anything that happens between now and spring 2011 irrelevant and annoying), MorphOS 2.6 released (will be the next news item), and, of course, a new Ubuntu release showcasing the best of the best that the Free software world has to offer in the desktop world.
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RE[5]: Design fail
by Radio on Mon 11th Oct 2010 00:20 UTC in reply to "RE[4]: Design fail"
Radio
Member since:
2009-06-20

The badly drawn note or vertical spacing irregularities are valid points, I conceded that; don't mix them back with less valid points. The variability in songs names will always leave the overall design unbalanced. Like the "S" and "T" unalignement illusion (which would require a sub-pixel shift), it can't be solved. The Apple way would certainly have been... not to do the applet. Apple isn't such a genius at design: they usually remove stuff they can't manage, even if they are useful. You may call that genius (and yes, sometimes cleaning up an interface requires a great talent), but they push it to the point it is just a cheap way to avoid difficult design decisions. For example, now that iOS is adding back the complicated useful stuff such as copy/paste and multitasking, it is getting worse and worse: clutter, complexity, low discoverability, performance hit... (other, worse, example: iTunes). When you eliminate features, you better be sure you will never have to put them back, because afterthough integration can be as ugly as footprints in a zen rock garden. That is also why linux distribution design will never be as polished as Apple's, the present poster boy of design (valid till the trend fades off, like it did with Ikea). The applet is an afterthough; wouldn't it look fine all by itself, as a desktop widget? Sure it is not albsolutely properly aligned, but it has a logical layout, with big buttons popping out (even if this is at the cost of using a different, stronger gradient).

Thanks for correcting me, the screenshot is indeed in png; but, to go back to my point, going from a pixel-perfect render to a file in a lossy format such as JPG or PNG smoothens sharp edges, because those formats were made with photographs in mind (and because edge detection is/was computationaly heavy), even at levels of quality where there is no artifact. That is one of the reasons icons often have their own file format.

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