Linked by Thom Holwerda on Wed 20th Oct 2010 19:02 UTC
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Member since:
2005-07-06
What I wanted to see was more talk about the actual, under-the-hood changes. Better OpenGL performance for native games would be nice, as an example.
But a lot of those things are under the hood changes and I have a guess that the purpose of the demonstration was to show 'higher level' enhancements with WWDC being the place where they'll show off the low level enhancements. OpenGL performance is more related to the lack of OpenGL being up to date and lacking certain extensions (that improve gaming performance) than necessarily optimisations per-say.