Linked by Thom Holwerda on Tue 7th Dec 2010 23:27 UTC
Games Sometimes, it's good to reminisce. To look back upon what came before us, in order to better understand what lies ahead. Last week, I bought a piece of computing history I missed out on, a piece I've desperately been wanting to have for a long time now. I bought what is most likely the best selling computer of all time.
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RE[7]: Comment by Neolander
by Raffaele on Wed 8th Dec 2010 11:22 UTC in reply to "RE[6]: Comment by Neolander"
Raffaele
Member since:
2005-11-12

I'm a bit confused : what is a full-featured expansion slot, then ? What is the difference between an expansion and an add-on ?


IMHO basically if the design of the console provides from the beginning that the console slot connectors could get full access to internal BUS, full hardware chips, peripherals, controlling even things such as processor interrupts, and provides externally connector-joints to make the expansion to became a full-one with the original machine corpse then it is a full expansion slot.

For example Amiga CD32 was built haing in mind to make it became a full computer by adding SX1 module.

http://en.wikipedia.org/wiki/Amiga_CD32#Accessories_and_third_party...

While I consider ADD-ONS things like Starpath Supercharger for Atari 2600, that was an external device connecting thru cartridge slot.

Starpath Supercharger added the Atari 2600 with 6 Kilobytes of memory, and make Atari load it at pages of 128 bytes (Maximum RAM of Atari 2600)

http://en.wikipedia.org/wiki/Starpath_Supercharger

This makes Atari2600 not to upgrade its hardware capabilities (it is impossible for a console to expand thru hardware changing), but Supercharger lets Atari bypass its limits thru external hardware add-on.

Edited 2010-12-08 11:28 UTC

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