Linked by Michael on Fri 7th Jan 2011 23:30 UTC
Permalink for comment 456480
To read all comments associated with this story, please click here.
To read all comments associated with this story, please click here.
Features
Linked by Thom Holwerda on 05/20/13 11:29 UTC
Linked by Thom Holwerda on 05/18/13 21:33 UTC
Linked by David Adams on 05/16/13 4:23 UTC
Linked by Thom Holwerda on 05/11/13 21:41 UTC
Linked by Thom Holwerda on 05/08/13 14:22 UTC
Linked by Thom Holwerda on 05/02/13 15:28 UTC
Linked by Thom Holwerda on 04/29/13 21:06 UTC
Linked by Thom Holwerda on 04/24/13 22:24 UTC
Linked by Thom Holwerda on 04/18/13 11:21 UTC
Linked by Thom Holwerda on 04/16/13 9:29 UTC
More Features »
Sponsored Links



Member since:
2010-07-07
Nah, Michael as usual is blowing smoke for page hits and thinks that we should already be at zero day support with 90% of binary blob performance. But then he also thinks that there will be Steam and Unreal Tournament 3 for Linux any day now!
The community is doing a great job so far, they've gotten very far in the actual OpenGL implementation for the backlog of cards and is still working around the legal issues with the OpenGL 3 spec.
Currently they are only focusing on getting everything working on all R300+ cards and finalising Gallium3D before they can begin performance optimisation. Why get everything tweaked for performance with half the spec implemented only to have to redo half of the optimisation to get more features in place?