Linked by Hadrien Grasland on Tue 11th Jan 2011 13:40 UTC
Graphics, User Interfaces Nowadays smartphones, tablets and desktop/laptop computers are all siblings. They use the same UI paradigms and follow the same idea of a programmable and flexible machine that's available to everyone. Only their hardware feature set and form factor differentiate them from each other. In this context, does it still make sense to consider them as separate devices as far as software development is concerned? Wouldn't it be a much better idea to consider them as multiple variations of the same concept, and release a unified software platform which spreads across all of them? This article aims at describing what has been done in this area already, and what's left to do.
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RE[4]: umm
by Neolander on Tue 11th Jan 2011 16:34 UTC in reply to "RE[3]: umm"
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No offence. I just wonder if we have tried cross-device UIs hard enough before dismissing them. If the question wouldn't be worth reconsidering more carefully now that cellphones, tablets, etc... all begin to try to do the same thing, making the app compatibility distinction a bit technical and artificial from a user's point of view.

Apple clearly chose the easiest path by asking developers to re-code apps. No question about that. Putting a real cross-device UI toolkit (where, as you say, zoom sliders don't remain on touchscreens ;) ) on rails would be very difficult. This article is meant as a description of the core idea of a cross-device UI, but I don't pretend to have fully solved the problem. It'd take months (years?) to get an implemented, stable, and working version of this, if it's possible at all...

However, wouldn't it be worth it ? Like it was worth putting money in fundamental research about lasers after all...

Edited 2011-01-11 16:38 UTC

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