Linked by Thom Holwerda on Mon 10th Jan 2011 17:01 UTC
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Member since:
2005-07-06
Defending their platforms is top priority but the problem is that cannot last forever and it only works as long as your platform is market leader.
Which is the case for PCs but not the case for mobile and consoles, while on the server side they're growing but not yet a monopoly like on PCs.
The problem is PCs market is basically a 1billion items market (more or less) while mobile market is about 5 billions items market. You'd want to be a monopoly on mobile rather than on PCs in 2-3 years plus they once had Windows as a gaming machine while now they also have Xbox.
There's a turning point where defending your platform by making it available everywhere is more effective than having a single way to channel it. I think MS is close to that turning point.
The goal would always be to defend their platform but it would happen by letting developers code for it anyway and let users choose what's the best machine to run it.