Linked by Thom Holwerda on Fri 11th Feb 2011 11:35 UTC
PDAs, Cellphones, Wireless A lot of people are wondering why Nokia didn't choose to go with Android. How can Nokia differentiate themselves when Android is a lot more open and free than Windows Phone 7? As usual, the key to this is in the details. If you read the announcements carefully, you'll see that Microsoft offered Nokia something Google most likely didn't. Update: What a surprise. Elop just confirmed Nokia has a special deal with Microsoft. Whereas HTC, Samsung, and so on are not allowed to customise WP7 - Nokia is, further confirming my theory.
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RE[4]: So
by Nelson on Fri 11th Feb 2011 15:45 UTC in reply to "RE[3]: So"
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Silverlight is quite good for line of business apps that are thin frontends to web services good for many apps in WP7 but I have yet to see a decent beefy application using silverlight.

Winforms, WPF, and Silverlight have very strong footholds in the enterprise sector with some very large and complex apps leveraging the three. I've both helped develop, and seen in house solutions which blow my mind at how cool they are.

I also have yet to see a really good game using .net. Are there any speedy 3D engines in .net? Chances of Unreal Engine on WP7 == 0.

Unity3D is all over the app store. XNA all over WP7 and XBox Live. The game performance is relatively good compared to native games (Recent versions of the CLR have achieved near parity in key scenarios heavily used by things like game AI and Physics, and of course anything GPU bound is not reliant on the .NET CLR) and the development is a hell of a lot easier.

Also, be very careful of getting into the mind set of "It's native so it must be faster". In fact, a lot of games are slower, glitchier, and less polished because you need to deal with the four headed, twelve armed monster that is C++. Wrestling with, not to mention slaying that beast, is a black art.

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