Linked by Thom Holwerda on Fri 11th Feb 2011 11:35 UTC
PDAs, Cellphones, Wireless A lot of people are wondering why Nokia didn't choose to go with Android. How can Nokia differentiate themselves when Android is a lot more open and free than Windows Phone 7? As usual, the key to this is in the details. If you read the announcements carefully, you'll see that Microsoft offered Nokia something Google most likely didn't. Update: What a surprise. Elop just confirmed Nokia has a special deal with Microsoft. Whereas HTC, Samsung, and so on are not allowed to customise WP7 - Nokia is, further confirming my theory.
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RE[5]: So
by segedunum on Fri 11th Feb 2011 17:31 UTC in reply to "RE[4]: So"
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Winforms, WPF, and Silverlight have very strong footholds in the enterprise sector with some very large and complex apps leveraging the three. I've both helped develop, and seen in house solutions which blow my mind at how cool they are.

Total bollocks.

I don't care what cushy little number project you've got yourself on to that you might deliver some time in the next decade, when you've moved it to .Net 54.2 for the umpteenth time, but normal enterprises are chock full of legacy COM, C++ and VB applications that won't be rewritten in .Net. Anything new or rewritten in the past decade was written as a web application. That's right. One of those things that doesn't need a Windows platform.

People have been telling me that .Net has been happening for a decade, and while I occasionally see the odd system that's been rewritten about fifteen times for Winforms, WPF, Silverlight or whatever the MSDN loons have put out this week, the stuff that sits there and actually works uses.......something else.

Unity3D is all over the app store. XNA all over WP7 and XBox Live.

So no one apart from Microsoft then? Glad we cleared that up.

....because you need to deal with the four headed, twelve armed monster that is C++. Wrestling with, not to mention slaying that beast, is a black art.

It's alright. Game developers have been doing that for years, and they've been doing unspeakable things in that that most normal developers would never do because speed matters.

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