Linked by fran on Sun 20th Feb 2011 19:00 UTC
Google "Over the last few months we have been hard at work getting Native Client ready to support the new Pepper plug-in interface. Native Client is an open source technology that allows you to build web applications that seamlessly and safely execute native compiled code inside the browser. Today, we've reached an important milestone in our efforts to make Native Client modules as portable and secure as JavaScript, by making available a first release of the revamped Native Client .[...]In the coming months we will be adding APIs for 3D graphics, local file storage, WebSockets, peer-to-peer networking, and more. We'll also be working on Dynamic Shared Objects (DSOs), a feature that will eventually allow us to provide Application Binary Interface (ABI) stability."
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RE[2]: I still don't get it
by jabjoe on Mon 21st Feb 2011 11:32 UTC in reply to "RE: I still don't get it"
jabjoe
Member since:
2009-05-06

Have to say, along as your not really doing engine stuff, any language is fine. For many years, many games have the actual game part, done in a script language. What many people don't take into account is that a great engine can look crap with crap artwork, and a crap engine with great artwork can look great. So concentrate on making life as easy for the artists as possible. The engine just has to be good enough. For over the last decade and a half, most of the real work have been done by the graphics hardware anyway. So actually, if WebGL, provides a bit more then just OpenGL (add game engine functionality), games could be done quite happily there. Then it just becomes about good artwork and game play.

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