Linked by fran on Sun 20th Feb 2011 19:00 UTC
Google "Over the last few months we have been hard at work getting Native Client ready to support the new Pepper plug-in interface. Native Client is an open source technology that allows you to build web applications that seamlessly and safely execute native compiled code inside the browser. Today, we've reached an important milestone in our efforts to make Native Client modules as portable and secure as JavaScript, by making available a first release of the revamped Native Client .[...]In the coming months we will be adding APIs for 3D graphics, local file storage, WebSockets, peer-to-peer networking, and more. We'll also be working on Dynamic Shared Objects (DSOs), a feature that will eventually allow us to provide Application Binary Interface (ABI) stability."
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RE[4]: I still don't get it
by Moochman on Wed 23rd Feb 2011 01:13 UTC in reply to "RE[3]: I still don't get it"
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The Java proponents can say whatever they want, but in terms of performance, I will never believe that interpreted code can run as fast as native code. Would you buy a Java game that would pretend to be equivalent to Crysis? I wouldn't.

OK, first of all, Java is *not interpreted*. It hasn't been since Java 1.1, which was replaced with Java 2 *over 12 years ago*!!!! How many times does this have to be rehashed before it finally sinks in???


OK, second of all, even though it's true that "non-native" code runs slightly more slowly than "native", generally it runs fast enough that assuming the program is well-written, on modern hardware you should not notice a difference. More importantly for games, it is all hardware-accelerated via DirectX or OpenGL--so you *really* should not notice much difference in performance given a decent graphics card. The only weakness Java has in the area of 3D is that it uses its own API which of course lacks a lot of the new, bangwhiz features of the newest DirectX or OpenGL APIs. But for gaming on mobile devices or within the browser, it is still absolutely competitive, because in that case it is going up against the similarly feature-limited OpenGL ES.

Edited 2011-02-23 01:13 UTC

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