Linked by Julian Fietkau on Fri 11th Mar 2011 09:55 UTC
Graphics, User Interfaces Over the past few decades, the software that enables us to be productive with our computers has become increasingly sophisticated and complex. Today's UI designers are faced with the challenge of devising graphical user interfaces that are easy to grasp and use, yet still provide access to a wide range of features. Here are some ideas about the nature of GUI complexity, followed by a couple of thoughts on simplicity that might just surprise you.
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Please don't hesitate to let me know what you'd like to read about in a followup article. Off the top of my head, here are a few aspects about which I could write something at least vaguely competent:

- What methods are there to help software developers create usable interfaces? (That is, before user tests and all that, how do you come up with a good interface in the first place?)
- What, if not its simplicity, helped Apple's iPod to become the big success that it is?
- How did Microsoft come up with the Ribbon and what can other UX people learn from it?

To clarify, this isn't a vote for the most popular topic, I'm just trying to gauge if there's anything particular that's really interesting to you.

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