Linked by Julian Fietkau on Fri 11th Mar 2011 09:55 UTC
Graphics, User Interfaces Over the past few decades, the software that enables us to be productive with our computers has become increasingly sophisticated and complex. Today's UI designers are faced with the challenge of devising graphical user interfaces that are easy to grasp and use, yet still provide access to a wide range of features. Here are some ideas about the nature of GUI complexity, followed by a couple of thoughts on simplicity that might just surprise you.
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RE: Quantity vs. quality
by JulianFietkau on Fri 11th Mar 2011 15:14 UTC in reply to "Quantity vs. quality"
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I see where you're coming from and I think you're fundamentally quite right, but I don't really agree with the implication that there's a dichotomy between more features and better features.

Sure, in high-level manager-speak, developing more features and improving the usability both consume time and money, but that line of thought IMO neglects that both of them also have long-term consequences.

That said, if the two extremes are "many mediocre features" and "few high-quality features", how do you find a sweet spot in between? How do you prioritize? That's assuming you're active in this line of work. Sorry if you're not, then I've misread your comment. But I'm always curious how other people deal with these questions. ;)

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