Linked by Thom Holwerda on Thu 17th Mar 2011 13:19 UTC
Legal And so Sony's crusade against Playstation 3 hacker George "Geohot" Hotz continues. After Sony getting all of Geohot's computers and access to server logs and personal details from many of his websites and social media accounts, Sony has now been given access to Geohot's PayPal account, and all information within it - including of the people he has had financial dealings with.
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RE[4]: In Sony's corner
by WereCatf on Fri 18th Mar 2011 13:00 UTC in reply to "RE[3]: In Sony's corner"
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One last point is that copyright protection in the form of DRM is inherently flawed. Encryption algorithms are designed to keep information hidden from even the most determined advisories by withholding the keys, however DRM implicitly breaks this encryption model due to the fact that the keys are necessarily distributed on the media and/or in the devices which play the media. DRM is fundamentally flawed and has never withstood scrutiny.

It is indeed flawed and could be in need of revisioning in many cases, but it's not entirely useless either. Even a simple CD-check suffices to stop the most blatant copying attempts whereas it doesn't stop the most determined ones. I personally do understand the need and wish for DRM and I don't object to it, I only object to the way how companies go overboard with it nowadays. Of course people are free to disagree with me, but they way I see it is that no amount of DRM will stop the most determined pirates simply because the game still resides on their computers and thus there is absolutely no way of preventing them from eventually gaining access to them and thus it's better to just implement some crude and basic DRM which only prevents the most blatant attempts, and try to offer something in return to those customers who don't break it. Take for example Steam: in return for not breaking their DRM they take care of your saves, installation files, updates, they also provide cross-game chat, they host your screenshots.. That's plenty of advantages in return for one disadvantage. (Yes, I'm sorry, I just happen to like Steam's approach very much. I haven't seen anything even remotely as good so far. Flame me if you wish.)

On the other hand plenty of companies just see that they should somehow magically prevent EVERY pirate, no matter how skilled and determined, and thus they end up screwing over their legitimate customers in the process, they will never be able to reach their goal, and they'll keep on wasting more money on R&D than is actually reasonable. With less time spent on an unreachable, impossible goal they could actually save some money if they just opted to aim for a reachable "stop only the most futile copying attempts" goal.

PS. Sorry for the rant, it's likely partially incoherent too, but I have been enjoying me some vodka. Hopefully I make my point clear anyways.

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