Linked by fran on Sun 20th Mar 2011 20:02 UTC
AMD "AMD worldwide developer relations manager of graphics Richard Huddy has blamed Microsoft's DirectX and its APIs for limiting the potential of GPUs in PCs. 'We often have at least ten times as much horsepower as an Xbox 360 or a PS3 in a high-end graphics card, yet it's very clear that the games don't look ten times as good. To a significant extent, that's because... DirectX is getting in the way.'"
Permalink for comment 467050
To read all comments associated with this story, please click here.
RE[3]: dump
by Valhalla on Sun 20th Mar 2011 22:29 UTC in reply to "RE[2]: dump"
Valhalla
Member since:
2006-01-24

Yeah right! ever heard of Humble Indie Bundle, windows users contributed with less than 55% of the cash. Those other platforms mac os with 5% and linux with 1% made up the rest.

Yes I certainly have, I actually used this fact as a defence against someone on this forum who were basically claiming the Linux users are cheapskates.

So your premise is false, the presumed 90% of the marketshare of windows does not mean that you can ignore the rest. Well, you can ignore them at your own loss.

Actually you obviously can, else we'd be seeing a ton more games for Linux. As for the indie games sector, there's certainly a different mentality there since we are generally talking entirely different sales numbers. Also there are likely also technical aspects behind this since the majority of indie games seem to be developed using cross-platform frameworks like SDL, GameMaker, OpenGL rather than Windows only solutions such as DirectX.

Reply Parent Score: 2