Linked by Thom Holwerda on Mon 25th Apr 2011 20:21 UTC
Games Ah yes, this was pretty inevitable. Nintendo is facing dropping sales and earnings for another year, and as such, it should come as no surprise that they have just announced the Wii's successor. The Japanese gaming giant will unveil the machine during E3 in June, and the device is scheduled for release in 2012.
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I kind of agree...
by supercompman on Tue 26th Apr 2011 15:46 UTC
supercompman
Member since:
2008-09-14

I agree with Thom, but don't really at the same time. Has Nintendo failed to bring deep, epic, story-filled games to the Wii? Yep. Is it too underpowered to be used as a medium for those epic kinds of games? Not a chance. In the previous generation of consoles, it was the PS2 that had some of the biggest, deepest games of that generation and the PS2 was one of the weakest consoles of last generation in terms of raw horsepower. If immersive game play experiences were possible on the PS2, they are certainly possible on the Wii, it's just a matter of convincing the companies that it's worthwhile. Two games that Nintendo should have been more proactive about bringing to the rest of the world are Xenoblade and The Last Story. Both are epic games on the Wii... and only available in Japan. It looks like Xenoblade might get a global release, but The Last Story is probably unlikely.

The second complaint Thom has is about imprecise controls. Sometimes I would agree, but often times not. It really depends on the game and if it uses the motion controls in a smart way or if they are using the controls simply as a gimmick (which I'll admit happens more often than it should). Some people will certainly argue this with me, but I've never been able to deal with dual analog thumb sticks for playing FPSs, but I can play and really enjoy playing first person games (shooters, adventures, whatever) on the Wii. It feels far more natural to me. Another type of game that actually works on the Wii and wasn't even really possible on the other consoles until recently are on-rails-shooters. I don't get into them a ton, but they tend to work well on the Wii and games like The House of the Dead: Overkill and Dead Space: Extraction can be a lot of fun. All in all, the Wii controller is a pretty decent analog to a mouse, so games that treat it like that are fine, while games that try to replace a button press with waggle are usually a disaster. The one genre of games that I'm not so sure about is sports games... those are especially hit or miss. Wii Sports Resort works well and doesn't feel gimmicky at all, but many other sports games do (and they are usually awful to play).

Now, the next Nintendo console... Honestly, I don't see many problems with the current Wii control scheme except for games that abuse it in terrible ways which I could see being at least partially corrected just by adding a few more buttons to the Wii remote. The next thing that should be corrected (obviously) is HD. Honestly though, until at least early 2010, most households still used a standard definition TV as their primary TV, and that was the target Nintendo was aiming at, the majority of households, not just tech enthusiasts. I would say, in that regard Nintendo's aim was right on target. Even so, I do play my Wii on a 40" LCD TV and while none of them are going to blow me away, most of them still look OK. Even when I see games on the 360 or PS3, most of them are only running in 720p, which is better, but hardly taking advantage of what so many HD TVs are capable of.

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