Linked by Kroc Camen on Tue 17th May 2011 12:05 UTC
Permalink for comment 473529
To read all comments associated with this story, please click here.
To read all comments associated with this story, please click here.
News
Linked by Thom Holwerda on 05/20/13 22:43 UTC
Linked by Thom Holwerda on 05/20/13 21:50 UTC
Linked by Thom Holwerda on 05/19/13 23:15 UTC
Linked by Thom Holwerda on 05/19/13 23:11 UTC, submitted by Drumhellar
Linked by Thom Holwerda on 05/18/13 21:06 UTC
Linked by Thom Holwerda on 05/18/13 7:37 UTC
Linked by fran on 05/18/13 1:38 UTC
Linked by Thom Holwerda on 05/17/13 23:35 UTC, submitted by kragil
Linked by MOS6510 on 05/17/13 22:22 UTC
Linked by Thom Holwerda on 05/17/13 22:15 UTC, submitted by Tom
More News »
Sponsored Links



Member since:
2005-11-22
Also don't forget that Unity uses Mono for scripting, and tons of iOS games use Unity.
I do not think that in game scripting you would use any of those patented libraries like WinForm (!) but use its language to call Unity's own API and process some logic. Since syntax and such are allowed to use freely, Unity the game engine would not affect at all.