
It's funny how trying to have a consistent system design makes you constantly jump from one area of the designed OS to another. I initially just tried to implement interrupt handling, and now I'm cleaning up
the design of an RPC-based daemon model, which will be used to implement interrupt handlers, along with most other system services. Anyway, now that I get to something I'm personally satisfied with, I wanted to ask everyone who's interested to check that design and tell me if anything in it sounds like a bad idea to them in the short or long run. That's because this is a core part of this OS' design, and I'm really not interested in core design mistakes emerging in a few years if I can fix them now. Many thanks in advance.
Member since:
2010-03-08
I work this way. If you want to prove that your way of thinking is better than mine, you have to expose clearly what's wrong in my way of thinking. Alfman has been successfully doing this when defending the async model vs the threaded model, as such async has now more room in my IPC model.
Define declarative data, Google and Wikipedia have no idea what this is and I haven't either
Simpler? Oh, certainly not, if you consider the whole development cycle. The higher-level abstractions are, the more complicated working with them tends to be, as soon as you get away from the path drawn for you by the abstraction manufacturer and you have to think about what the abstraction actually is (which is, say, the case when implementing the abstraction)
As an example, when explaining sorting algorithms, it is common to draw some sketches that implicitly represent lists (packs of data with an "insert" operation). Now, try to visually represent sorting in an abstract storage area that may be as well a list or an array. How hard is that ?
As another example, which programming abstraction is easier to define to someone who has no programming knowledge : a function or an object ?
I'm not sure what is it that you're calling messaging actually. Are you talking about the concept of processes communicating by sending data to each other (pipes), the idea of communicating over such a data link with a messaging protocol (like HTTP), ... ?
Edited 2011-05-29 20:48 UTC