Linked by David Adams on Tue 21st Jun 2011 15:36 UTC, submitted by fran
3D News, GL, DirectX "Mozilla's VP of Technical Strategy, Mike Shaver has rejected Microsoft's criticism of WebGL in which it said it would not implement the 3D graphics standard because of security issues in the design. Shaver says that "there is no question that the web needs 3D capabilities" to enable developers to create "advanced visualisations, games or new user interfaces" and points at Molehill (Adobe's 3D for Flash) and Microsoft's Silverlight 3D which are offering just those capabilities." One discussion of Microsofts WebGL criticism can be found here.
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RE: Read for comprehension...
by panzi on Tue 21st Jun 2011 21:39 UTC in reply to "Read for comprehension..."
panzi
Member since:
2006-01-22

I don't know anything about WebGL, but shouldn't it be possibly to write a code verifyer that checks the shader source if it possible makes insecure operations? Yes, this would only allow a subset of what is otherwise legal GLSL, but shouldn't that subset it be enough (I don't know; I ask you)? And this could do the Browser before it sends it to the graphics card. If Google can do that with NaCl why not Mozilla/Google/Microsoft/... with WebGL?

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