Linked by Hadrien Grasland on Mon 29th Aug 2011 09:50 UTC
Graphics, User Interfaces "Recently, Brendan and I have been arguing about what can reasonably be expected from a multi-monitor OS (among other graphical stack things). We've reached the conclusion that nothing replaces real-world user data. So anyone interested, please answer this survey about multi-monitor setups and expectations ! (Results will be published here once the amount of answers has reached a steady state, I'd say in a month at worst)" (Source)
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Comment by JThelen
by JThelen on Mon 29th Aug 2011 21:42 UTC
JThelen
Member since:
2011-02-02

9 years ago, I couldn't fathom using more than one monitor. About that time, I got a job coding, and dual screens was simply the default; I used one for the piece of cod that I was working on, and the other was a browser running our test engine. I could make changes on the one screen, save them into my test depository, compile and throw it against the test server. It wasn't a huge productivity boost, but I definitely felt it when I lost my second screen moving to a different project which was waiting on second monitors for the dev team. Current I've got a 2x2 stack of 24" screens hooked up to a machine running 3x thin client OS and a second 'fat' box. It sounds like a lot to deal with, but having gotten used to it, I don't know that I could watch that many systems with less.

About the same time I built a new PC and bought two shiny monitors for home use. Unless I'm gaming I really only use one at a time, but I tend to game in windowed, full screen modes so that I can simply mouse across the dual monitor desktop with no issues.

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