Linked by Thom Holwerda on Mon 14th Nov 2011 21:32 UTC, submitted by cristoper
Apple It's no secret OSNews has a bit of a thing for the BeOS. I can only speak for myself, obviously, but relatively speaking, BeOS was the best operating system ever made. The man who started all this was Jean-Louis Gassee, former executive at Apple, who founded Be, Inc. in 1991. In the second half of the '90s, Apple was looking for a replacement for its heavily outdated Mac OS, after several failed attempts at developing its own - it came down to Steve Jobs NeXT, or BeOS. Be didn't make it, and Gassee is happier for it.
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RE[7]: Software Souls
by zima on Mon 21st Nov 2011 23:59 UTC in reply to "RE[6]: Software Souls"
zima
Member since:
2005-07-06

The Amiga was intended to be a gaming console. Commodore made it in to a real computer.
It's difficult to tell which path would have taken it the furthest, but I enjoyed using it as a real computer. Well, it did end up as a gaming console as the CD32

Regarding this, it seems to me that a vast majority of Amigas were gaming consoles - at least as far as usage patterns go: put a floppy, wait for it to load, joystick in hand until power-off (mouse with some "pre-RTS" & adventures). As for keyboard... there were probably months between purposeful presses of most keys (except the reset combo, IIRC two "Amiga" keys and some third one), unless for some cheat codes.

One of my buddies had CD32. There was really no difference between how he was using the console and how those with Amigas used them - except, the latter were actually used much more actively (having, typically, immensely larger collections of games)

Well, that, and (typically "low end") Amigas generating ads & announcements channels, in local cable networks, some even genlocking simple GFX & captions in big TV stations. Most people of course not realizing or caring about those.

Overall, Amiga didn't seem to depart much from its roots as a gaming console, both when it comes to its internal architecture, and with its "ecosystem" model (at least in pre-NES variant - actually, even more fragile than that, because of diskettes). And while this did give it impressive, in its time, ~"multimedia" capabilities - one can also argue that it severely limited its rate of progress, inevitably resulting in fairly quick demise. Well, that and "Commodore" ;)

Yes, they made Amiga into a real computer (and rather decent one) - but this didn't bring all that is supposed to come with this status, the fabled "ecosystem" offered virtually only games (typically arcade-ish genres, at that)
This problem was particularly big in typical small & provincial cities (NVM when such city was in (understandably) neglected places undergoing shift to market economies, in "constant crisis") - no "guru" around, "serious adults" of course without any knowledge and totally dismissive of computers, random scraps of literature or documentation, obviously deep in pre-Internet era, virtually all software available boiling down to basic Workbench and cracked games - what a kid was supposed to do?

Yes, the problem wasn't exclusive to Amiga, but this consolation wasn't of much help.

Edited 2011-11-22 00:19 UTC

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