Linked by Thom Holwerda on Tue 6th Dec 2011 22:16 UTC
Google Dianne Hackborn has posted on Google+ about some common myths regarding Android's graphics rendering pipeline, and we have a rebuttal to that one as well. Interesting stuff, but I want to talk abut something related: Android's gaphics performance. I'm hearing a lot of talk about how Android's effects and transitions and such aren't as smooth as those on iOS, but on my Galaxy SII, everything is super-smooth. So, I'm wondering - what's it like for you?
Permalink for comment 499192
To read all comments associated with this story, please click here.
Slim and hot
by Gestahlt on Tue 6th Dec 2011 22:32 UTC
Member since:

I got a Samsung Galaxy S2 as well, and i think its the usual "PC-Dilemma" Android is suffering from.

The S2 got enough power to cover that, just like high-end PCs are doing it (and i noticed the S2 can get quite hot on the outside when i play some more gfx heavy games).

You see:
iOS / iPhone is a platform with limited amount of hardware you must code for. Just like on gaming consoles. You can optimize your software way better that way. On the other hand, Android is just like any other OS on the PC market where you have to deal with a lot of different hardware and you can easily break stuff by updating your base (android). Performance wise its hard to optimize anything and you have to do hacks for specific platforms if you want to get performance gains.

Personally, i prefer having hardware diversity. A bit of tinkering here and there and you can even run on old smartphones android quite stable and fluid. For the non-technical ppl.. well.. i dont really give a damn. They can crawl in their marketing swamp and buy whatever they get a hard on.

Nuff said.

Reply Score: 5