Linked by Thom Holwerda on Tue 27th Dec 2011 21:50 UTC
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Member since:
2006-11-21
I love developing for Windows Phone. Waaay better than Android.
That may well be, but professional software houses care less about how nice it is to develop for and more about what is going to give them the most sales for the least development effort.
And it just so happens that you can develop a core engine in C++, including OpenGL, to target both iOS and Android. You will have to develop some platform specific stuff on top of this (i.e. GUI in Objective-C for iOS), but depending on which type of app you are developing, you may be able to retain a considerable cross-platform engine.
Not so with WP7. Here you have to ditch almost everything and develop most of your app from scratch, because Microsoft refuses to support C++ and OpenGL.
It is a brain dead decision, that would work if and only if Microsoft was the dominant player in the smart phone market. This is not the case.