Linked by Thom Holwerda on Thu 26th Jan 2012 15:13 UTC
Mac OS X "It's no longer possible to write a single app that takes advantage of the full range of Mac OS X features. Some APIs only work inside the Mac App Store. Others only work outside it. Presumably, this gap will widen as more new features are App Store-exclusive, while sandboxing places greater restrictions on what App Store apps are allowed to do." Anybody surprised by this, here's the clue stick. Please proceed to hit yourself with it.
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RE[4]: No MacOS X for me.
by moondevil on Fri 27th Jan 2012 09:31 UTC in reply to "RE[3]: No MacOS X for me."
moondevil
Member since:
2005-07-08

Microsoft touted WinRT as a 'native subsystem' in its own right since it was launched it has since my shown that this so-called 'native subsystem' is in actual fact little more than a shim sitting on top of win32 given the number of WinRT frameworks that are still referencing back to GDI for starters (haven't Microsoft heard of their own in house built API's known as DirectWrite/Direct2D?).


This only shows how little you know about WinRT.

WinRT is a new Windows personality, as OS/2, Posix and Win32 are. As such it is built on top of ntdll.dll.

The DirectX APIs are also COM based anyway, and have been recoded for WinRT. The WinRT DirectX is not 100% like the Win32 WinRT.

Since Direct2D, GDI is considered legacy and might be gone in future releases.

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