Linked by Thom Holwerda on Fri 10th Feb 2012 00:13 UTC
In the News "Like any space opera, the story of information technology is a very simple one. It is played out in a myriad of different ways by a revolving cast of characters, but it always has its loveable heroes, its predictably nefarious villains, innocent civilians to be saved, and bumbling bureaucrats that aren't inherently evil, but begin every story aiding the forces of darkness out of a misplaced belief they are preserving law and order in their corner of the galaxy." He might use Star Wars as an analogy (I strongly dislike Star Wars - Trekkie here), but it sums up very well how I feel about computing today.
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RE[5]: A little over-dramatic
by Valhalla on Fri 10th Feb 2012 06:12 UTC in reply to "RE[4]: A little over-dramatic"
Valhalla
Member since:
2006-01-24


This kind of money is fine for projects that only have a few developers, but for big-budget titles that costs millions to produce, I don't think this kind of profit is going to cover the cost of making it.

I've always wondered what makes these productions so incredibly costly, is it the result of programmers and content creators working for the company having huge salaries? Somehow I doubt it.

Also I think the reported costs of these AAA titles are vastly inflated just as is done in movies through 'Hollywood accounting' which basically revolves around shipping money around shell companies in order to make it appear as if the project was unprofitable. Noteworthy movies which have been represented as making a loss in order avoid paying taxes and royalities to actors are Return of the Jedi, Harry Potter and the Order of the Phoenix and the list is long.

Plus, the 'pay as you want model is rather unique,

Yes, certainly suggesting something like that if you worked for big content you'd be ignored at best, fired at worst.

But how much do you think is going to be in it for those who don't get this kind of exposure?

Given how the indie game industry has boomed then obviously it's working even for those not included in the humble bundles. Gaming sites (which is where I'd wager most people today get their information concerning upcoming games) are increasingly reporting on indie games aswell, not to mention gaming sites entirely focused on indie games.

Add to that the viral guerilla type marketing with youtube as the obvious outlet, I'd say independant marketing of your works has never been as easy and far-reaching as it is now. Certainly like in every industry there will be fierce competition, but no more fierce than it would have been where the middlemen had every say as to who will even get the chance to reach the audience.

Yeah, what you're talking about is a system where people can have all the content they want, and never have to pay a dime if they don't want to.

Isn't that what we have now? And yet there's more movies being made, more music being made, more games being made, and unless I'm mistaken the box office had a record year.

if I have a choice, and I don't have to deal with the pirating BS or worry about getting sued, I'll pay $0 every time ;)

Here we are different, while there are certainly things I find drastically overpriced, in general I am willing to pay so that artists I truly appreciate can/will continue to create, and I'm certainly happier when doing that it if most if not all of the money I pay go into their pocket and not to some middleman.

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