Linked by Thom Holwerda on Wed 21st Mar 2012 23:54 UTC
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Member since:
2009-07-18
Sure an unhappy ending is fine, but make it a choice just like in the second game. If you want to go badass, you can. If you want to go pope-style, you can. In the 3rd game however, it's the same ending no matter what you do. That was one of the things I liked most about ME2. Your decisions mattered and you could work towards the ending you wanted.
Mind you, that doesn't imply that the pure paragon path is the road to a happy victory. It would be nice to see some renegade options leading toward success while paragon would be too weak and ineffective in the same situations (and vice versa).
There are plenty of good ideas with interesting plotlines but I think Bioware had to make it to the deadline and rushed the ending through giving a less than satisfactory result. It certainly ruined the replay value for me, knowing that no matter what quests you did, how much effort you put into it and what decisions you take, everyone dies the same way anyway.
Edit. Woops, replied to the parent post instead, sorry
Edited 2012-03-22 13:20 UTC