Linked by Thom Holwerda on Wed 21st Mar 2012 23:54 UTC
Games As I made very clear in my thorough review of Mass Effect 2, I'm a huge BioWare fan. This relationship got very, very cloudy when BioWare released Dragon Age II, a rush job with no story and atrocious gameplay. Mass Effect 3 looked like redemption - until I hit the terrible, terrible ending. The criticism of the ending has been so immense and consistent, BioWare is contemplating changing it. Of course, this story is riddled with spoilers, so be warned.
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RE[5]: My take on Bioware
by cyrilleberger on Fri 23rd Mar 2012 11:13 UTC in reply to "RE[4]: My take on Bioware"
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"That's one of the major plotholes: no matter the ending, everybody dies. Why? The mass relays are destroyed. The galactic fleet you assembled are now all stuck in earth's orbit! They will never reach home using the conventional FTL drive cores (way too slow), so they will surely end up killing each other in and around the Sol system.

If you destroy the mass relays at the end, and the destruction of a mass relay causes an explosion big enough to destroy solar systems (like the one in Arrival). Then doesn't it mean that at the end Shepard essentially destroyed the entire galaxy and killed everyone in it? Shepard is essentially the single biggest mass murderer in the history of the galaxy.

It is rather amazing that people can't see the difference between sending an asteroid on a mass relay and shutting down the mass relay system. If I were to make a comparison it would be like sending a big rock on a nuclear power plant as opposed to just turning it off from the main control room, the first one is going to trigger a nuclear explosion, while the second one does not (or we would know about it...). In this case that is exactly what has happened, in ME2: Arrival Shepard sends a big rock on a mass relay, and we get a big explosion, while in ME3 Shepard just turn off the system (as a consequence of controlling or destroying the reapers).

So yes, if anything what the ending lack is explanation, it is more a realisation problem than a scenario.

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