Linked by Thom Holwerda on Wed 28th Mar 2012 22:29 UTC
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Member since:
2007-04-06
What happened to books?
You can buy a book, and read the book. You can then sell the book, or loan the book out to your friends. You can buy a used book from a used book store, or borrow it from a library.
But with video games, for some reason (and to a lesser extent, movies and music), this simple and effective model does not apply. When you buy a video game, you don't own the game. You own a licence to play the game. Publishers don't want you to buy it used, let alone loan it to a friend. Imagine how the publishers would react if someone had the audacity to suggest a video game 'library'. If someone proudly proclaimed that they refused to buy used books because they want to support book publishers, we would all look at him like he was nuts.
So what's different? Why does this simple, common sense approach to books not apply to video games?
Sure, they're expensive to make. Sure, they're easy to copy, being digital. But that seems like no excuse to me. Media is media. I don't purchase a licence to read a book.