Linked by Thom Holwerda on Wed 28th Mar 2012 22:29 UTC
Games The rumour mill for the next generation of video game consoles has been churning out some juicy stuff these past few months. While Nintendo has laid most of its cards out on the table, Microsoft and Sony have remained tight-lipped, probably because their consoles are still seeing increased sales. So, we have to rely on rumours, and those rumours have one thing in common: Microsoft and Sony want to eliminate the used games market.
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The Android version of iFishing has a piracy rate of 98%.

So you'll have to spare me the "massive piracy" threats, since pirates have zero scruples anyway. Android is as open as you can get, and iFishing only costs $3, yet that doesn't soften the hearts of the pirates as they still pirate iFishing like there's no tomorrow. The notion that piracy will increase due to "bad" behavior of Sony or Microsoft higher than it would've been anyway is laughable.

Pirates pirate not out of any altruistic motive or idealism, they pirate because they have zero respect for the hard work that creators put into the creation of their products. It makes absolutely no difference whether the creators appease them or not, pirates don't give a damn.

Tell me, what "bad" behavior did Rocking Pocket (the developer of iFishing) due to deserve a 98% piracy rate? What, is 3 dollars so burdensome that people just couldn't afford it, so had to resort to piracy? What, does Android's ability to side load apps have too many barriers (it has none), that people decided to "stick it to the man" by resorting to piracy, in order to teach Rocking Pocket and/or Google a lesson? Please...

Note that the iPhone and Windows Phone versions of iFishing have a much lower piracy rate. Why? Because those phones have the "closed garden" model, which is an inherent barrier against piracy. Google exhibits "good" behavior by allowing free side loading of apps, and the pirates rewarded Google by pirating the Android version of iFishing at a 98% rate. So much for appeasing pirates.

"If they just make the price of the game/software low enough and make the system 'open' enough, then folks wouldn't pirate!" Yeah, right. lol

Note: The above takes no position regarding "used games". I think folks should be able to buy used games and rent games. But I don't think a massive increase in piracy would result if such were blocked. Even if it did, game developers wouldn't care, since the increase in piracy would've been rentals or used game purchases anyway, which game devs see zero money from. Game devs think they'd see more revenue from blocking "used games" and rentals than from not, even is there were an increase in piracy as a result.

Edited 2012-03-29 09:11 UTC

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