Linked by Thom Holwerda on Wed 28th Mar 2012 22:29 UTC
Games The rumour mill for the next generation of video game consoles has been churning out some juicy stuff these past few months. While Nintendo has laid most of its cards out on the table, Microsoft and Sony have remained tight-lipped, probably because their consoles are still seeing increased sales. So, we have to rely on rumours, and those rumours have one thing in common: Microsoft and Sony want to eliminate the used games market.
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Dr.Mabuse
Member since:
2009-05-19

As I wrote on my Google+ page a few days ago, all I'm seeing is very much simpified rehashes of some old game, completely relying on one or two silly gimmicks like e.g. "let's make it look like it's 8-bit, ZOMGSOCOOL!"


I'm not to sure many people react like that, but anyway...

Or, they rely on it being multiplayer being enough of a reason for people to play it.


Fair call!

However, people like me want more, I want visually pleasing graphics, I want an interesting single-player story -- even better if the story can be completed in co-op! --, I want it to be involved enough so that you can't just pick it up for 5 minutes and go do something else after that.


I'm pretty much the polar opposite. I hate long-winded stories in games. That's for books and movies. I like being able to pick up a game, play for 30 minutes or an hour and then get on with (real) life.

Visually pleasing is a nice to have - but what constitutes visually pleasing to one person is not necessarily appealing to another. I, for example love the compact, clean look of YSFlight, vs. other more complicated (and frankly, bloated) flight simulators.

I do not want or need yet-another-brainless-multiplayer and I do not want or need stupid, gimmicky tricks like pixelized graphics. As such there's EXTREMELY little of anything worth mentioning on either the F/OSS- or Indie-games scene.


Look, this is very subjective.

I don't consider multi-player to be "brainless" - quite often you need to develop strategies with your team-mates to win a round. This can be a spontaneous and satisfying experience.

You consider pixelated graphics gimmicky, where as I appreciate the effort that pixel-artists put into their work (not only in games, but in the demo scene as well.)

I guess we are just different type of gamers and there is nothing wrong with that. To try and tie this back to the original article's theme, I think you're probably going to suffer more than myself with the proposed changes...

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