Linked by Thom Holwerda on Wed 28th Mar 2012 22:29 UTC
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Member since:
2009-05-19
I'm not to sure many people react like that, but anyway...
Fair call!
I'm pretty much the polar opposite. I hate long-winded stories in games. That's for books and movies. I like being able to pick up a game, play for 30 minutes or an hour and then get on with (real) life.
Visually pleasing is a nice to have - but what constitutes visually pleasing to one person is not necessarily appealing to another. I, for example love the compact, clean look of YSFlight, vs. other more complicated (and frankly, bloated) flight simulators.
Look, this is very subjective.
I don't consider multi-player to be "brainless" - quite often you need to develop strategies with your team-mates to win a round. This can be a spontaneous and satisfying experience.
You consider pixelated graphics gimmicky, where as I appreciate the effort that pixel-artists put into their work (not only in games, but in the demo scene as well.)
I guess we are just different type of gamers and there is nothing wrong with that. To try and tie this back to the original article's theme, I think you're probably going to suffer more than myself with the proposed changes...