Linked by Thom Holwerda on Wed 28th Mar 2012 22:29 UTC
Games The rumour mill for the next generation of video game consoles has been churning out some juicy stuff these past few months. While Nintendo has laid most of its cards out on the table, Microsoft and Sony have remained tight-lipped, probably because their consoles are still seeing increased sales. So, we have to rely on rumours, and those rumours have one thing in common: Microsoft and Sony want to eliminate the used games market.
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/looks around/ Nope, no gamepad here, in fact other than the guys that have HTPCs I don't know about with a gamepad either. And a decent gamepad on the PC will cost as much as a decent flightstick not to mention I tried MW 4 with a gamepad and it was horrible, I doubt WC would be any better.

In a way its like taking a game designed for a keyboard and mouse and jamming it onto a gamepad, sure you might get it to "kinda sorta" work but it really won't be fun. The layout of a flightstick has an analog accelerator, hat control, its really nothing like a gamepad and trying to map it to a gamepad at least IMHO seldom works.

This is why when flight sims were popular everyone and their dog had sticks, there really isn't anything that can replace them in a game made for them. problem is nobody owns them anymore, and at least in my case i have limited desk space and limited money and shelling out for a stick when i have exactly 3 games that will use it, MW 4, FS II, the new WC, just really doesn't make much sense.

If one is making a new game one really ought to design for the common input devices. if you want to add support for others fine, but don't make those the only real way to play the game without being frustrated, that only leads to less people willing to play your game.

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