Linked by Eugenia Loli on Fri 20th Apr 2012 07:19 UTC
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Member since:
2006-01-09
Agreed. Moho had a "skeletor tracking" feature that worked in a similar way to most 3D packages rigging tools: you draw your (vector) character, then define a basic skeletor and then "attach" each part of the character to the corresponding skeletor piece. Then it was just a matter of defining keyframes by changing the skeletor on different points of the timeline and Moho takes care of the tweening. I know that Flash may have similar features but Moho was (IMHO) better suited for classic animation.
The results may look somewhat stiff when compared to a carefully drawn frame by frame animation done on something like Toon Boom in the same way that some modern cartoons look "odd" compared to classic Chuck Jones and Tex Avery stuff but it makes it a whole lot easier and look quite good for today's animation standards.
Eugenia,
Loved your hand drawn characters. They kind of resemble Seth MacFarlane's characters in a lot of ways. And I remember that I loved your Vision you showed here on OSNews a few years back. Have you done or considered doing any web comics? I'd love to check it out if you did.