Linked by Thom Holwerda on Fri 20th Apr 2012 17:05 UTC
Graphics, User Interfaces Tobias Bjerrome Ahlin, an interface designer at Spotify, is a big believer in skeuomorphism. Whereas Apple is a strong advocate of this design concept, Microsoft is clearly moving in the exact opposite direction, while Android is in the process of moving away from skeuomorphism entirely, to a more digital experience. As a passionate hater of skeuomorphism in UIs, I found Ahlin's examples to be a bit weak.
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RE: Ugh.
by bassbeast on Sat 21st Apr 2012 05:15 UTC in reply to "Ugh."
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The problem with this crap is the same problem with Unity and wobbly windows or MSFT and adding all that stupid "shrink/grow" morphing crap on their UIs and that is for the vast majority they just want to do a task as quickly and easily as possible and all this crud does is slow you down!

You can tell the designers of all this extra fluffy crud think their stuff is so wonderful yet you talk to the users and they'll find it irritating, even if they don't know what it is exactly that is irritating them. Take clippy, I don't know of a single person that was actually helped by that stupid thing but i know a LOT of people that got the brakes put on what they were doing by el stupido popping up at the wrong time and breaking flow. Or all the UI effects, i don't know how many times people have complimented me when i'm done working on their PCs "I don't know what you did but its so fast now!" when in reality all I did was turn off all the stupid effects they were wasting time waiting to finish.

So any developers reading this...just stop okay? We don't want to be entertained by your stupid program, we are NOT gonna find it "fun" because that is what we have games for, okay? We just want to do our task as cleanly and quickly as possible with as little hassle as possible and I have yet to see any of this junk that keeps getting added everywhere do anything but slow everyone down.

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