Linked by Thom Holwerda on Fri 20th Apr 2012 17:05 UTC
Graphics, User Interfaces Tobias Bjerrome Ahlin, an interface designer at Spotify, is a big believer in skeuomorphism. Whereas Apple is a strong advocate of this design concept, Microsoft is clearly moving in the exact opposite direction, while Android is in the process of moving away from skeuomorphism entirely, to a more digital experience. As a passionate hater of skeuomorphism in UIs, I found Ahlin's examples to be a bit weak.
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RE[2]: Ugh.
by ephracis on Sat 21st Apr 2012 21:19 UTC in reply to "RE: Ugh."
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So any developers reading this...just stop okay? We don't want to be entertained by your stupid program, we are NOT gonna find it "fun" because that is what we have games for, okay? We just want to do our task as cleanly and quickly as possible with as little hassle as possible and I have yet to see any of this junk that keeps getting added everywhere do anything but slow everyone down.

You, sir, are spot on!

An interface should be pretty enough to not be noticed as ugly, but also simple enough to not be noticed either. In fact, the aim of an interface designer, much like the aim of a security admin, should be to have his/her work being noticed as little as possible.

I love it when my users' bug reports, comment, feature requests are about functionality and content, not about the interface itself; this means I've succeeded in my UI design.

On another note: "fun" is totally subjective, and this he uses as a base for his whole argument. Fail.

...making it infinitely easier and more intuitive to carry over knowledge of one application to the next.


Proper UI design takes the memory of the user into serious consideration.

Oh, he worked for Spotify, btw? Not really a well designed application anyone. Not on my Windows 7 box at least. As bad as iTunes and Safari.


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