Linked by Thom Holwerda on Fri 20th Apr 2012 17:05 UTC
Graphics, User Interfaces Tobias Bjerrome Ahlin, an interface designer at Spotify, is a big believer in skeuomorphism. Whereas Apple is a strong advocate of this design concept, Microsoft is clearly moving in the exact opposite direction, while Android is in the process of moving away from skeuomorphism entirely, to a more digital experience. As a passionate hater of skeuomorphism in UIs, I found Ahlin's examples to be a bit weak.
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I don't think they're all bad
by leos on Sun 22nd Apr 2012 21:51 UTC
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The problem with Skeuomorphism is that is very difficult to do right. I completely agree with the author that it has a lot of value, the problem is that 99% of designers are not good enough to do it right.

The paper app on the iPad is beautiful, and it's just way more fun to use because of the skeuomorphism. I also enjoy the calendar app on the iPad and I don't think any usability is taken away by the fact it uses some textures.

The reason why most skeuomorphic apps are hideous is not because of the graphics, but because of the non-standard controls. If you look at this screenshot, it doesn't actually use any different controls than any other iPad app. They've textured it, but everything works as expected. No one will have a problem operating that app, you don't have to learn anything new.

The problem comes when people invent their own controls, which work worse than the standard ones without fail.

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