Linked by Thom Holwerda on Fri 20th Apr 2012 17:05 UTC
Graphics, User Interfaces Tobias Bjerrome Ahlin, an interface designer at Spotify, is a big believer in skeuomorphism. Whereas Apple is a strong advocate of this design concept, Microsoft is clearly moving in the exact opposite direction, while Android is in the process of moving away from skeuomorphism entirely, to a more digital experience. As a passionate hater of skeuomorphism in UIs, I found Ahlin's examples to be a bit weak.
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User Interface and "uncanny valley"
by theTSF on Mon 23rd Apr 2012 20:33 UTC
theTSF
Member since:
2005-09-27

There is a similarity when you make a User Interface to get a similar effect as an uncanny valley.
If your UI is too abstract or basic. Then people really don't get it much, and are intimated when they look at the screens and will react poorly to it. Then as you make it feel more real people begin to like it... Then you get into an area where the UI start getting too close to matching real life and then you start not liking it much.

Animations are good in UI to help show your eye where something went. A good example is the Genie effect when minimizing a window, But a shrink down works just as well. It doesn't just vanish and a button appear, But it goes down to where that button is and you know where it went to... The same thing with Shadow Effect, It is actually much easier to find your active window based on a good shadow then the color of the title bar. However when you get to showing a real paper look or different methods any little glitch we will catch and have problems with it.

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