Linked by Thom Holwerda on Thu 26th Apr 2012 18:23 UTC, submitted by Radio
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Member since:
2009-02-19
Not to start a flame war, but the sorry state of graphical acceleration on Linux is going to be something of a barrier. With most distributions, we don't even have GL3 state-trackers for most hardware, never mind GL4, so they'll have to make do without a lot of modern features in any game they port. They'll be working with the incredibly-fugly old fixed-functionality-based OpenGL 2.1 and GLSL 1.2; I don't see how they can build modern games on top of that.
(For reference, the GL version I've got, with Fedora 16 and by a Radeon 6650M, is 2.1.)