Linked by Thom Holwerda on Thu 26th Apr 2012 18:23 UTC, submitted by Radio
Permalink for comment 515815
To read all comments associated with this story, please click here.
To read all comments associated with this story, please click here.
Features
Linked by Thom Holwerda on 05/18/13 21:33 UTC
Linked by David Adams on 05/16/13 4:23 UTC
Linked by Thom Holwerda on 05/11/13 21:41 UTC
Linked by Thom Holwerda on 05/08/13 14:22 UTC
Linked by Thom Holwerda on 05/02/13 15:28 UTC
Linked by Thom Holwerda on 04/29/13 21:06 UTC
Linked by Thom Holwerda on 04/24/13 22:24 UTC
Linked by Thom Holwerda on 04/18/13 11:21 UTC
Linked by Thom Holwerda on 04/16/13 9:29 UTC
Linked by Thom Holwerda on 04/15/13 22:44 UTC
More Features »
Sponsored Links



Member since:
2010-06-08
You are right of course, that if game developers target wide range of hardware, they'll need to lower the requirements. But it's not a problem on Linux only. Poor OpenGL support is the problem everywhere including Windows. It's hardware vendors fault.
Edited 2012-04-26 20:21 UTC