Linked by Thom Holwerda on Thu 26th Apr 2012 18:23 UTC, submitted by Radio
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Member since:
2009-02-19
Targeting "Linux" in general and only targeting Ubuntu are different things. I doubt that there are a lot of gamers running Linux, and if you cut that already-small number down to "only people running the closed-source binary drivers on Ubuntu," then you're talking about undertaking a pretty huge porting endeavor (they'd have to re-write a lot of code here, to move D3D engines to OpenGL) for a pretty small market indeed.
With AMD dropping support for their DirectX 10/OpenGL3.3 class hardware in Catalyst Control Center after 12.7 for Windows as well as Linux we'll hopefully see a fire lit under the Gallium3D devs to get things in order for the merge windows of the fall distributions.
That would be nice, but if the current state of affairs hasn't lit a fire under the Gallium devs, then I bet that isn't going to either.
I get the impression that the amount of GL3 code that exists in Mesa now is due in large part to Intel; that's why so far pretty much only their hardware is actually supported. The main problem isn't lack of motivation on the developer's part, but lack of resources. Creating a whole lot of new drivers, tracking fast-moving changes in hardware and keeping the state-trackers up-to-date with the current OpenGL standard is extremely time-expensive. I guess the biggest problem is just that they don't have the man-hours to do it.
Edited 2012-04-26 23:48 UTC