Linked by Thom Holwerda on Thu 26th Apr 2012 18:23 UTC, submitted by Radio

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Member since:
2010-05-16
I quote what Daniel Phillips said:
A litle off-topic, I would like to remind that:
- out of Windows, there's the CAD in Linux (Maya, SoftImage, XSI, Mudbox, Houdini, Nuke, Renderman, etc) to interest hardware developers.
- out of PCs, there's OpenGL in Mac (Blizzard uses OpenGL on their Mac ports (*), etc.); the massively growing Android and iOS smartphone and tablet market, where OpenGL is the standard 3D graphics engine; etc.
(*) Also, Apple chaired the OpenGL 3.3 branch. They also chaired the OpenGL 3.1 branch. Khronos is fully embracing the move to OpenCL along with AMD. Nvidia is still kicking and screaming and pushing CUDA. PTC is starting to move its applications to OS X. It's not because OS X wasn't ready for OpenGL (as it had OpenGL throughout). It was the perceived market share for years and perceived resistance by IT to push OS X. That's all gone. iOS and OS X make it obvious that CAD companies can now push "fat" and "thin" client tools for their clients and actual technical users giving them a new vertical market for profits.
Edited 2012-04-27 09:13 UTC