Linked by Thom Holwerda on Fri 27th Apr 2012 22:00 UTC, submitted by koki
Permalink for comment 516051
To read all comments associated with this story, please click here.
To read all comments associated with this story, please click here.
Features
Linked by Thom Holwerda on 05/24/13 17:26 UTC
Linked by Thom Holwerda on 05/21/13 21:38 UTC
Linked by Thom Holwerda on 05/20/13 11:29 UTC
Linked by Thom Holwerda on 05/18/13 21:33 UTC
Linked by David Adams on 05/16/13 4:23 UTC
Linked by Thom Holwerda on 05/11/13 21:41 UTC
Linked by Thom Holwerda on 05/08/13 14:22 UTC
Linked by Thom Holwerda on 05/02/13 15:28 UTC
Linked by Thom Holwerda on 04/29/13 21:06 UTC
Linked by Thom Holwerda on 04/24/13 22:24 UTC
More Features »
Sponsored Links



Member since:
2005-07-24
Humans can detect incredibly minute delays - particularly if they have muscle memory trained - there delays as little as 10ms can cause a slightly sensation of a disconnect, though that is at the very extreme (such as an audio sync problem, where the brain senses a slight disconnect).
When it comes to UI responsiveness, BeOS could open a menu in about 50ms when Windows was taking 250-300ms, this is a very large discrepancy in performance.
It also helped that BeOS native apps were small and clean, and thus would launch so fast that you could practically disregard the delay entirely.
And all that on lowly pentiums/II...
--The loon