Linked by Thom Holwerda on Tue 22nd May 2012 09:51 UTC
In the News "Over half of PC users worldwide have admitted to using pirate software last year, according to a study by the trade group Business Software Alliance. BSA's ninth annual Global Software Piracy Study has shown a sharp increase in software piracy, especially among emerging economies. In the UK, more than one in four programs users installed in 2011 were unlicensed." If people decide en masse not to adhere to a law, said law is worth about as much as the paper it's written on. Laws become functional not because of the Queen's signature, but because the people decide to adhere to it. It's becoming ever clearer that as far as digital goods go, the law is not functional - for better or worse.
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The result of all of this ...
by WorknMan on Tue 22nd May 2012 15:41 UTC
WorknMan
Member since:
2005-11-13

The result of all of this is that commercial apps and games in the future will be at least partly (or completely) server-side.

The main argument against DRM is that it does nothing to prevent piracy. However, Diablo 3 has some of its code base on the server, and, to my knowledge, has yet to be cracked. I wouldn't be surprised if games in the future are entirely streamed off the server, OnLive-style. So how are you going to pirate that? Answer - you can't.

While music and movies/tv will probably never be uncrackable (since if you can see it or hear it, you can copy it), but the same is not true for apps and games.

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