Linked by Thom Holwerda on Sat 2nd Jun 2012 02:21 UTC, submitted by rohan_p
Amiga & AROS Good interview with Steven Solie - this bit stood out to me: "Although Hyperion has been using serial numbers for copies of AmigaOS since 4.0, it won't reveal sales numbers. Solie's 'personal guess' is that the system has 2000-5000 users. 'If you include all the various Amiga clones and emulators we would probably be talking about around 10000 users [in] total,' he adds, 'it is really difficult to judge because a majority of the users are rather quiet.'" Fascinating number - lower than I anticipated.
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RE[7]: LOWER than you expected?
by zima on Sat 2nd Jun 2012 19:59 UTC in reply to "RE[6]: LOWER than you expected?"
zima
Member since:
2005-07-06

I think the problem was that the Amiga was far ahead of its time. This caused Commodore to sit back and relax. When the Attack of the PC Clones came it was too late. New Amiga's didn't improve too much over the older models and were still lagging behind PCs specs wise.

I don't think that's a full description of what happened.

Yes, Amiga was seemingly "ahead" (particularly in so called multimedia ...hell, it essentially brought it to the masses) - but it achieved it, yes, by the means of very tight hardware integration from its console heritage - hence at the cost of much harder, and more financially costly, route of improvement.

At the same time this "locked" its developers and users into that baseline (A500, 600) configuration - there were few software titles really using, requiring higher Amigas, pushing people (and hence overall Amiga market, manufacturing lines) into them.

Worse: while its whole landscape had console-like dynamics, it was without matching business model - like it was still stuck in pre-1983, pre video game crash landscape (when, ironically, Commodore was the main "aggressor" and who came out mostly on top; seems they didn't really realize what was happening). Made worse by very widespread copying of Amiga games.

Essentially, it was probably doomed from the start - its short term strengths were also its long term weaknesses.

OTOH, the basic concept and architecture behind the PC meant it could be much more readily improved.
And its scales, oh my... look at relative areas on that graph http://arstechnica.com/features/2005/12/total-share/5/ (also 6 and 10; and majority of those were undoubtedly "toy" Amigas) - there was not much Commodore could do against such onslaught, with already strong momentum even before A1000 showed up

I guess, at most, they could try to establish early on an Amiga-derived GFX & sound card as the standard for multimedia and gaming on the PC.
Maybe the main problem was how they were stuck in platform fragmentation mindset.

The first Babylon 5 season (and maybe 1 or 2 more) were done on Amiga's.

Yeah, and B5 had horrible CGI ;P

But BTW, seriously, Star Trek Voyager was also partly done on Amigas: ctrl+F "Amiga" in http://www.ex-astris-scientia.org/database/cgi.htm
And funnily enough, it was a cause of CGI error in opening sequence, which stuck throughout whole series ;)
(still, that slight error was no big deal in comparison to the boneheaded sting-in-the-eyes "artistic" error in that shot - THERE ARE NO SUCH SHADOWS IN VACUUM, NO "LIGHT TRACES" LIKE IN GASSES OR COLLOIDS ...scary how nobody corrected it throughout whole series; but then, such scifi is "cargo cult"-like in nature).

Also in Sea Quest, IIRC (where at least the environment effectively hid hardware & software limitations - and it looked rather nice, even if SQ CGI was technically not better or even worse than B5)

Edited 2012-06-02 20:11 UTC

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