Linked by Thom Holwerda on Sat 2nd Jun 2012 02:21 UTC, submitted by rohan_p
Amiga & AROS Good interview with Steven Solie - this bit stood out to me: "Although Hyperion has been using serial numbers for copies of AmigaOS since 4.0, it won't reveal sales numbers. Solie's 'personal guess' is that the system has 2000-5000 users. 'If you include all the various Amiga clones and emulators we would probably be talking about around 10000 users [in] total,' he adds, 'it is really difficult to judge because a majority of the users are rather quiet.'" Fascinating number - lower than I anticipated.
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RE[10]: LOWER than you expected?
by MOS6510 on Sun 3rd Jun 2012 07:13 UTC in reply to "RE[9]: LOWER than you expected?"
MOS6510
Member since:
2011-05-12

There are several problems with emulation.

One that bugs me the most when it comes to the Commodore 64 is the keyboard layout. Whether I use a Mac or PC keyboard doesn´t matter, a C64 keyboard was much different. This makes it hard to hit the RUN/STOP + RESTORE key combination or what about typing all those graphical characters?

When using a real C64 or Amiga it isn´t just the way it looks or the software, it´s also the experience of turning it on, the way it feels, the noises it makes. It´s much cooler to load a game and hear the disk drive doing its thing. It´s instant time travel.

Now regarding pirated games. Legal games were fairly easy to buy, if you knew where to look. I had one shop, Computer Collectief (CC), in Amsterdam where you could buy a LOT of software. Other shops mostly only offered the big titles, the ones sure to sell.

I bought The Bard´s Tale at CC which I played a lot. Then I bought The Bard´s Tale II, which I didn´t play because it didn´t work. So I swapped it for another copy. This did work... until I was asked to insert the second disk, which didn´t work. They weren´t very nice, but in the end I got my money back as they were out of other copies. Oh well.

But getting hold of pirated games was even easier, because there were offered without asking. Don´t blame a poor kid for not refusing hundreds of free games his friends were playing.

But games I bought were more fun, because they included manuals that were nice to read beyond the explanation how to play. Ultima V included a cloth map.

Ultima V is the greatest RPG for the C64. Ultima VI wasn´t it, it was a light version of the Amiga one running rather poorly. Some people prefer Ultima IV, but Ultima V is the same, only 4x bigger and it included day/night + other improvements. I enjoyed the Advanced Dungeons & Dragons games (from SSI) too. Their combat system was much better, but Ultima wins as a complete game.

Sadly I could only buy Ultima V and VI. I copied Ultima II from an original. I now have the first 3 on floppy, I downloaded them and transfered them to floppy and played Ultima I on a real C128 a few weeks ago.

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