Linked by Thom Holwerda on Fri 15th Jun 2012 08:04 UTC
Graphics, User Interfaces It's just a tiny example, but it illustrates a far bigger problem. Adam Becker: "So what's the problem? It's that this innocuous little guy is now being used for all sorts of disparate purposes, and every time it's used for another action, it loses more and more of its meaning." This is what happens when consistency is thrown out the door, and developers get little to no guidance from operating systems' parent companies. Mobile applications and the web are a UX free-for-all, and as a result, established iconography and concepts are used out of context and in wildly varying ways. Just because you can code a mobile application doesn't mean you know anything about user interface design - this lack of guidance is where both Apple and Google have failed miserably.
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RE: Comment by MOS6510
by peejay on Fri 15th Jun 2012 13:32 UTC in reply to "Comment by MOS6510"
peejay
Member since:
2005-06-29

In most cases icons are seen in context.

I agree. The "justify" one is always next to the left, right, and center icons.

The drag to rearrange one looks like a bad choice for that icon, but it's only one specific case.

Using 3 or 4 bars for menu/settings makes sense because it's the best way to condense a menu-look into a small space. It's like a condensed version of the Microsoft context menu key on pretty much all keyboards now (maybe not Apple ones) which has been around since 1994.

And basically it's like the right-mouse-button for touch screens. ;)

Edited 2012-06-15 13:33 UTC

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