Linked by Thom Holwerda on Fri 15th Jun 2012 08:04 UTC
Graphics, User Interfaces It's just a tiny example, but it illustrates a far bigger problem. Adam Becker: "So what's the problem? It's that this innocuous little guy is now being used for all sorts of disparate purposes, and every time it's used for another action, it loses more and more of its meaning." This is what happens when consistency is thrown out the door, and developers get little to no guidance from operating systems' parent companies. Mobile applications and the web are a UX free-for-all, and as a result, established iconography and concepts are used out of context and in wildly varying ways. Just because you can code a mobile application doesn't mean you know anything about user interface design - this lack of guidance is where both Apple and Google have failed miserably.
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RE[2]: Comment by MOS6510
by righard on Fri 15th Jun 2012 17:58 UTC in reply to "RE: Comment by MOS6510"
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Though I agreed with the underlying message of the linked article I thought it took some things too far...

- 20 year old's don't know what gears, wrenches and screwdrivers are? I don't believe that at all. Those things are not obsolete nor will they be for a long time.

- I'm under 30 and know what a Polaroid camera is. Also those icons look exactly like digital cameras.

- Until teleports are perfected (don't mean to troll, but the ones we use now are not reliable enough because of small distortions) envelopes will be used for a long time to come to send small physical stuff.

But it remains true that more and more tasks will be done with one of those computor thingies in the future. At which point there are no modern analogues anymore which will make it difficult or impossible to come up with a fitting icon.

Edited 2012-06-15 18:01 UTC

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