Linked by Thom Holwerda on Mon 18th Jun 2012 12:19 UTC
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Member since:
2009-06-20
Sorry, but I disagree and I wrote a long answer...
Is consistency really necessary to fluidity and ease of use? I do not think so.
-Because the learning phase is short anyway, the cost is not very high.
-We are still inventing new, original way to make an application work. Consistency kills a lot of potential inventivity in UI interaction, especially moving to the rather recent and unexploited touch-based input (think that trackpads did not have multi-touch before! Two-finger scrolling should have been there earlier, instead of the shitty invisible "zones" on the sides of the trackpad).
-I have a really hard time accepting what is implied: that there is out there a "one-size-fits-all" set of UI guidelines. That seems to me a belief without grounds. Sure, it does look sensible; is it? Another illustration that the difference between theory and practice is practice.
-There is another fundamental difference between desktop and mobile computing you overlooked: mobile apps are "glanced at" in a hurry, in a time-out, in-between real-life activities or in the middle of one. The large differences between apps helps me get instantly which one it is. I am sure I launched the right one, and if I come back to my device, I know which one I am looking at or switching to.
Nevertheless, I see the interest in having some core functions of a device being consistent. That is already the case, as Apple and Google usually develop those applications themselves: email, text, contacts, maps, app management, etc.
But would you recriminate against the fact a FPS does not have the same controls than a flight sim or a RTS? Those are all games, aren't they? Why should I relearn how to do things? (Do you see the flaw?)