Linked by Thom Holwerda on Mon 18th Jun 2012 12:19 UTC
Graphics, User Interfaces It's been one of my major pet peeves on both Android and iOS: the total and utter lack of consistency. Applications - whether first party or third party - all seem to live on islands, doing their own thing, making their own design choices regarding basic UI interactions, developing their own non-standard buttons and controls. Consistency died five years ago, and nobody seems to care but me.
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RE[2]: Comment by Radio
by Radio on Mon 18th Jun 2012 15:51 UTC in reply to "RE: Comment by Radio"
Radio
Member since:
2009-06-20

No, I don't. The fact that a game defines its own goal(s) is irrelevant. And are you sure a game UI "doesn't help you accomplish a task"? You must have played only really bad games :-P

More to the point, the "entertainment" or "experience" is more related to the content of the game, not to its UI. You can argue the opposite since the apprition of kinect/move, but for the vast majority of games, it is just keyboard+mouse and really diverse, genre-specific UI and behaviors (right-click gives a different response in each game genre, and even between RTS titles, for example).

Once a task is defined - whatever it is, whoever defines it -, the best way to get it done may not be one "standard" UI, and games are an extreme proof of that.

If you think there is a standard UI which is able to encompass all possible data input and manipulation - or a set rich enough to feel "complete" -, I expect to see a proof of that. I am genuinely interested.

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