Linked by Thom Holwerda on Mon 18th Jun 2012 12:19 UTC
Graphics, User Interfaces It's been one of my major pet peeves on both Android and iOS: the total and utter lack of consistency. Applications - whether first party or third party - all seem to live on islands, doing their own thing, making their own design choices regarding basic UI interactions, developing their own non-standard buttons and controls. Consistency died five years ago, and nobody seems to care but me.
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In the end I think that consistency is killed by the wish of companies to differentiate themselves, and this is bad and good too. Imagine cars looking the same and behaving the same, why not to improve the usability, even at expense of consistency?

Cars don't help your argument... they do, in fact, behave virtually the same - control scheme is very standardised (pretty much optimal; and attempts at "improvement" - side-swinging ~joystick at the front of central column, for example - didn't really work out; maybe it will come with autonomous cars, this one).

They also look pretty much the same - differences aren't as large as marketers want us to believe: I think that, when we look at the past cars, our minds see them primarily as "20s-30s cars", "50s-60s cars", "70s-80s cars" or such; collectively.

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