Linked by Thom Holwerda on Mon 18th Jun 2012 12:19 UTC
Graphics, User Interfaces It's been one of my major pet peeves on both Android and iOS: the total and utter lack of consistency. Applications - whether first party or third party - all seem to live on islands, doing their own thing, making their own design choices regarding basic UI interactions, developing their own non-standard buttons and controls. Consistency died five years ago, and nobody seems to care but me.
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The Real World
by dtougas on Mon 18th Jun 2012 18:33 UTC
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I am on the fence about this...

I used to think that having a consistent UI was important, but now I am not so sure. Everything we use in the physical world has a UI specifically designed for it's purpose. Do you think that all door handles, should look the same no matter what house or building they are on? Do you think we should use door handles on cupboards, refrigerators, and cars too?

Our physical world is all about "apps" (i.e. discreet packages of functionality). There is very little consistency between many things we interact with on a daily basis. Why should we expect it to be any different on a "general purpose" computing device? Computers are used for so much more now than they ever were, that I don't think we could ever come-up with a consistent experience that wouldn't suck.

OS developers have no idea what apps people will be writing. There is no way we can expect them to come-up with a UI that will work for everything. We need people to be able to challenge UI assumptions so that we can continue to develop and evolve these ideas. If we all just leave it up to the OS developer to decide on how we should interact with the device, I think that we have a good chance of hindering some really cool advances in human/computer interaction.

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